Du kannst alleine (1 Player) gegen den Computer (Play Button) oder gegen Freunde (2 Player) zu Hause auf dem Tablet oder dem PC spielen. Es gibt zwei. Sie können Kniffel allein, online mit einem anderen Spieler oder gegen den Computer spielen. Der Computer Robot wendet immer die beste Strategie an. - Bis jetzt gibt es das erfolgreiche Kniffel Dice Clubs von b-interaktive nur für mobile Geräte und noch nicht für herkömmliche Computer. Doch mit.
Kniffel: Würfelvergnügen per MausklickSie können Kniffel allein, online mit einem anderen Spieler oder gegen den Computer spielen. Der Computer Robot wendet immer die beste Strategie an. Du kannst alleine (1 Player) gegen den Computer (Play Button) oder gegen Freunde (2 Player) zu Hause auf dem Tablet oder dem PC spielen. Es gibt zwei. 8/10 (6 Stimmen) - Download Yahtzee kostenlos. Yahtzee oder Kniffel ist ein Würfelspiel, in dem Sie die höchste Punktzahl bekommen müssen. Downloaden.
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Was this information helpful? To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.
When a player has a full house, keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice. If a large straight is rolled, keep it.
If a small straight is rolled, keep it and re-roll the fifth die. If all the dice are different and there is no straight, keep only the 5.
There are a number of exceptions to these rules. These exceptions are different for the second and third rolls. So, before the second roll one will never keep two pairs, one will never keep a pair of 1s and one will never throw all the dice again.
So there are specific differences compared to the second roll. Now one will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.
Keep all large and small straights. One will normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.
If one has any of the following put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight.
With a 4-of-a-kind or 3-of-a-kind put it in the appropriate Upper Section box. The only exception is that when one has a 3-of-a-kind where the sum of the dice is 25 or more one should use the 3-of-a-kind box.
The 4-of-a-kind box is never used in the first round. In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.
With two pairs follow the rule for the lower of the two pairs. The rule depends on whether the pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.
The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.
This provides an expected score of The worst first roll is which has an expected score of The worst third roll is which has an expected score of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.
The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.
In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4.
The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and chance categories.
This most frequently happens when a player rolls two pairs. This means that a player can slightly increase the chance of getting a 6 Yahtzee without reducing the chance of getting a Yahtzee.
In normal gameplay the probability of scoring 1, is considerably less. Using the strategy that maximizes the average score, the probability of scoring 1, is 1.
The highest possible score without a Yahtzee bonus is , which is achieved with scoring a five-of-a-kind as a Yahtzee, 84 in the Upper Section four-of-a-kind in each category , and 29 in each of 3 of a kind, 4 of a kind, and Chance.
The highest possible score without rolling a five-of-a-kind is For a player following the strategy which maximises the chance of getting a Yahtzee, the probability of scoring a particular number of Yahtzees follows a binomial distribution and is shown in the following table.
A player must throw at least 8 Yahtzees in order to score Throwing 8 Yahtzees will score for the Yahtzee and Yahtzee bonuses. The 7 Yahtzees after the first throw will generally score highly, including the opportunity of using the Joker rule to score in, for instance, the Large Straight category.
This means that a player throwing 8 Yahtzees will often be able to score 1, In normal gameplay the probability of scoring this number of Yahtzees is considerably less.
The following table shows the probability of getting certain scores using the "Optimal" strategy. The lowest possible score is 5.
The Chance box always scores the sum of the dice, so that a minimum of 5 must be scored in that category. The aim of the game is to collect maximum amount of points by throwing five dice.
You can see different combinations of dice which score in the left side of the game window. You roll dice at most three times and to roll the dice, press the 'Roll' button.
Prior to each subsequent roll you may choose to hold or release any combination of dice. You hold a die by clicking it with the mouse.
You release a die by clicking it again. When pressing 'Roll', only dice that are not locked will be rolled again. Bubble Struggle 2. Weltkriege 2.
Snakes and Ladders Multiplayer. Spelling Scramble. Mind Games for 2 Player. Bustabrain 2. After scoring you will throw again.
There are 52 different scores and the game is finished when all are marked. Scoring You can score in any of the scoring buttons that are not already selected.
The score is indicated as you move the mouse cursor over the button and those buttons which are not scoring for your throw are disabled.
Once you click a button, your score is registered. First six top rows score according to the number of dice showing the number of 1's, 2's and so on.
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